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This guide neatly lists ALL of the major console commands for Skyrim. There is a more extensive list of all known commands at Skyrim:Console[www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.
Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. If you come across a bug, I would highly suggest checking the “Bugs” section of the quest or person’s wiki page ( UESP Wiki[www.uesp.net] / TES Wiki [elderscrolls.wikia.com]) for suggestions on what codes are appropriate. Always create a New Save before attempting to make changes to the game, as long-term mistakes or consequences may not become noticeable for some time.
Codes are typed in the bottom left corner and a list of previous commands appears along the left side of the screen. Pressing Enter executes the command. Case is not important. The arrow keys can be used to select recently used commands, which is useful if you need to do the same one several times. These lists and selections are maintained if the window is closed and reopened, even if you go back to a past save.
Some commands require a target, such as if you want to reset or move a particular NPC or item. If they are in sight, then you can use the mouse to select the person or object. As a general tip, you should try to be as close to the subject as possible, as the game often selects other surrounding objects or NPCs instead. Alternativly, you can also use the command prid. This is done by typing
Either way, its reference ID should appear at the top of the window. Another way without using prid is to prefix the command with a RefID, such as in a2c94.additem f 100 to give Lydia 100 gold. See People [www.uesp.net]for reference IDs for all named NPCs.
To apply the command to the Player, add the prefix: "player." EX: player.additem f 100 to add 100 gold to your inventory.
*(The extra info in this image is the result of a
mod. I unfortunately do not remember which one.)
An easy way to get the correct IDs and references for items, NPCs, locations, ect. in-game is to use the help command: help <keyword>. For Example typing help daedric will display a list of IDs of all items, spells, game settings, etc. which have the word "daedric" in them. Use the (Page Up) and (Page Down) keys to scroll through the list. If the term you want to search is more than one word, then use quotation marks, such as help "elven sword"
Links to find various Item IDs: Skyrim:Items[www.uesp.net]
Links to find various Named NPC IDs: Skyrim:People[www.uesp.net]
Links to find various Creature IDs: Skyrim:Creatures[www.uesp.net]
Links to find various Quest IDs: Skyrim:Quests[www.uesp.net]
Links to find Perk, Spell, and other similar ID codes grouped by skill
NOTE: I have not personally tested many of these commands, so I may not be very helpful if you have any questions. This guide is based off of Skyrim:Console[www.uesp.net], from The Unofficial Elder Scrolls Pages. I highly suggest checking there for specific questions.
Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. If you come across a bug, I would highly suggest checking the “Bugs” section of the quest or person’s wiki page ( UESP Wiki[www.uesp.net] / TES Wiki [elderscrolls.wikia.com]) for suggestions on what codes are appropriate. Always create a New Save before attempting to make changes to the game, as long-term mistakes or consequences may not become noticeable for some time.
Opening and Using the Console Command Window
The console command window is opened by pressing the tilde key (~) in the upper left corner of the keyboard, under escape (Esc). The window is closed by pressing ~ again. Codes are typed in the bottom left corner and a list of previous commands appears along the left side of the screen. Pressing Enter executes the command. Case is not important. The arrow keys can be used to select recently used commands, which is useful if you need to do the same one several times. These lists and selections are maintained if the window is closed and reopened, even if you go back to a past save.
Some commands require a target, such as if you want to reset or move a particular NPC or item. If they are in sight, then you can use the mouse to select the person or object. As a general tip, you should try to be as close to the subject as possible, as the game often selects other surrounding objects or NPCs instead. Alternativly, you can also use the command prid. This is done by typing
prid <Reference ID>
Each NPC in the game has its own unique reference ID which is used in targeting. Case is not important, and leading zeros can be ignored. An Example that selects Lydia (000A2C94): To apply the command to the Player, add the prefix: "player." EX: player.additem f 100 to add 100 gold to your inventory.
*(The extra info in this image is the result of a
mod. I unfortunately do not remember which one.)
Links to find various Item IDs: Skyrim:Items[www.uesp.net]
Links to find various Named NPC IDs: Skyrim:People[www.uesp.net]
Links to find various Creature IDs: Skyrim:Creatures[www.uesp.net]
Links to find various Quest IDs: Skyrim:Quests[www.uesp.net]
Links to find Perk, Spell, and other similar ID codes grouped by skill
NOTE: I have not personally tested many of these commands, so I may not be very helpful if you have any questions. This guide is based off of Skyrim:Console[www.uesp.net], from The Unofficial Elder Scrolls Pages. I highly suggest checking there for specific questions.
This is a quick reference list of some of the most commonly used commands. PLEASE SEE THE OTHER SECTIONS for more detailed information on how they are used.
Target an object or actor using its reference FormID. All targeted commands will use this object as the target.
Returns the IDs of all items, spells, game settings, etc. which have the entered text in their name.
Toggle collision (noclip)
Don't render selected target
Kills all actors loaded in currently rendered cell.
additem <ItemID> <#>
Add an item to the selected inventory. EX: player.additem f 100 to add 100 gold to your inventory.
Display the base IDs of every item in a character's inventory. Use the Page Up and Page Down keys to scroll through the list.
EX: Move object or NPC to the Player: Target object or NPC. Then, type moveto player
placeatme <actor/object ID>
Spawns objects and actors. EX: player.placeatme 000fea9b spawns a dragon.
Opens the character creation menu
Save current game as <save name>
Will automatically write over existing files named <save name>
Save current game as <save name> and output a .txt file with game information
Will create a file <save name>.ess.txt and open a texteditor upon it. This textfile contains a lot of dumped data and takes a while to write out during which, the game will be unresponsive.
Load a game from a previous named save
EX: load autosave1 will load last autosave. If the name contains spaces, it must be enclosed in double-quotes, EX: load "My Skyrim Save"
Quits Skyrim to desktop immediately without further prompting.
Search Quests[www.uesp.net] for questID codes and stage numbers
completequest <questID>
Complete the quest instantly
Note that it often only makes the quest in the Journal complete. The related NPCs may not recognize that you have completed a quest/task.
drop <ItemID> <#>
Force drop items from inventory
Force drop items from a character's inventory, including quest items. Using player.showinventory will display a list of itemID codes from your inventory. EX: player.drop 2996f 4 to drop 4 Glenmoril Witch Heads.
Show the current active quest stage.
Shows the current stage that the quest is at based on the quest's stage numbering.
Using this code will instantly teleport you to the target (i.e., the marker on the map) of the quest.
setstage <questID> <stage #>
Set the current stage of the given quest
he setstage command is useful for advancing broken quests, finishing quests instantly, or for skipping ahead to a certain point in a quest.
Display stages of a quest
Lists all stages of that quest and shows if a stage is achieved.
Complete all quest stages
Finishes every quest in the game, not just the ones you've started, essentially completing the game. Not recommended as it may crash your game.
resetquest <questID>
This command will reset a quest. This command will set all stages of the quest to 0
Begins every quest in the game and adds them all to your journal. Not recommended as it may crash your game.
Itemizes quest objectives and their states
Shows a list of active and completed quest objectives for currently active quests
List quest IDs and targets
List all active quest IDs and their targets. Useful for finding the "questID" parameter for targeted quest commands such as "movetoqt <QuestID>"
Toggle commands only have an on/off state, and can be turned back off by re-entering them.
Note: Make sure you don't have anything targeted while entering toggle commands, or they may not work.
Note: Make sure you don't have anything targeted while entering toggle commands, or they may not work.
Toggles a 3rd person camera mode that allows you to rotate and zoom the camera without changing the direction the player model is facing.
Gives all spells, shouts, and beast forms. Dragon souls still needed to unlock shouts. MAY crash the game.
Shows 1st person model in 3rd person
Shows the 1st person model in 3rd person view.
Changes the speed of the free-flying camera (see tfc)
Default speed is 10, so typing sucsm 40 would make the camera move x4 as fast
It can be used to turn off/on the AI of a selected NPC, or if none is targeted all AI will be globally turned off/on
If used when a NPC is selected, will transfer your control to this NPC, but any command input will also be passed to the player unless player.tc is used to remove control.
Toggle collision (noclip)
Turns off/on collision which allows you to walk in any direction through walls, landscape, or any other physical object. (noclip)
Turns off/on AI detection which stops NPCs from reacting to you even if under attack
Toggle end-of-Frame image space
Turns off/on various visual effects including blur and contrast adjustment
Allows the camera to move without moving the player model. Typing tfc 1 will also freeze the environment
Toggles display of unexplored areas on the local map, such as in a dungeon. Has no effect on the world map.
No damage taken, no magicka or stamina used, no carrying capacity, unlimited arrows. You can only use this on yourself.
the game plays normally, except you do not die if your health reaches 0.
Greatly reduces draw distance
Hides the HUD, but will also hide the console command window. The console can still be used, but will not be visible.
Changes the visibility of all map markers. The 1st number tells whether to show all makers (1) or hide all (0). The 2nd number tells if the newly visible ones will be discovered (1) or not (0). The 3rd number tells if you want to add all (1) or just the currently hidden ones. Example to show all but no fast travel: tmm 1,0,1
Toggle script progression
Toggle script progression globally
Toggles wireframe in red or opaque.
Toggles display of water (Does not change underwater view).
* Nearly all of these commands can be applied to the player by adding the prefix: "player."
EX: player.additem f 100 to add 100 gold
EX: player.additem f 100 to add 100 gold
addfac <FactionID> <#>
Adds the selected NPC to a faction. May cause buggy AI behavior. The number tells the faction rank. 0 adds to faction at the lowest level, while -1 will remove a rank level. See Factions[www.uesp.net] for factionID codes.
additem <ItemID> <#>
Add an item to the targeted inventory
Add an item to the selected inventory. EX: additem 000669A5 5 Adds 5 leeks to target. Or player.additem f 100 to add 100 gold to your inventory.
Give target the perk. See top section for perk ID codes
Works with powers, abilities, blessings, and diseases, but not shouts. EX: addspell 00092c48 will add the Beast Form power. See Spells[www.uesp.net] for spell ID codes
Force a Level Up (Does not add ability to pick a new perk)
advskill <skill> <#>
Advance the specified skill
Adds <#> experience points to skill. EX: player.advskill destruction 1 will only add 1 experience to the skill. See Actor Value Indices[www.uesp.net] for values recognized by advskill.
completequest <questID>
Complete the quest instantly
Note that it often only makes the quest in the Journal complete. The related NPCs may not recognize that you have completed a quest/task. Search Quests[www.uesp.net] for questID codes.
damageactorvalue <attribute> <#>
Damage attribute by <#> amount
EX: player.damageactorvalue health 80 will remove 80 points of your health. See Actor Value Indices[www.uesp.net] for attribute names.
Don't render selected target
This will make the target disappear from the game, but will not work on the player. This is sometimes useful for resetting bugged NPCs when used with the enable command.
Dispel all temporary spell effects on target
Dispel all temporary spell effects on target such as blessings or diseases, but not beat / vampire forms
drop <ItemID> <#>
Force drop items from inventory
Force drop items from a character's inventory, including quest items. Using player.showinventory will display a list of itemID codes from your inventory. EX: player.drop 2996f 4 to drop 4 Glenmoril Witch Heads.
duplicateallitems <container/NPC refID>
Duplicate all items in one targeted inventory and puts copies in another
Selecting a container or NPC and then entering the reference ID of another container or NPC will copy all of the items in the selected's inventory and put the copies in the second's. EX: a2c94.duplicateallitems 89c79 will copy items from Lydia's inventory (a2c94) and place the duplicates into the container (89c79).
Undoes disable, making the object, its collision and AI appear in the world again.
equipitem <Item ID> <#> <left/right>
Equip selected NPC with Item
Forces the target to equip <ItemID>, if it is in their inventory. Adding a '1' make some items unremovable, while '0' keeps them removable as normal. <left/right> will equip the weapon in the left or right hand.
forceAV <attribute> <#>
Modifies the attribute value
Modifies the attribute value by registering a permanent modifier (positive or negative) of the amount required to force the attribute to the stated value. See Actor Value Indices[www.uesp.net] for attributes.
getAVinfo <attribute>
Get value information of target's attribute
Shows the level of the targeted character or creature.
GetLocationCleared <locationID>
Check an area's clear code.
Shows whether targeted location is cleared or not. (0 = not cleared, 1 = cleared) Check Skyrim LCTN Records[cs.uesp.net] for
locationID codes
locationID codes
getrelationshiprank <target>
Get the relationship rank of two actors.
Should range from -3 to +4.
Show the current active quest stage.
Shows the current stage that the quest is at based on the quest's stage numbering.
Check if the selected actor has a perk
EX: hasperk 3af84 would return "Perk Rank >> 1" if the selected actor has taken the first level of the Two-handed Skull Crusher perk. See top section for links to perk ID codes
incpcs <skill name>
Increase skill to the next level
Will only stumble essential NPCs. Optional: type kill <actorID> to make the kill be associated with referenced actor, causing other NPCs to attack them.
Values for <#>: 0-25: Apprentice / 26-50: Adept / 51-75: Expert / 76-100: Master / 101+: Requires Key.
Deletes the targeted object the next time the area (cell) it resides in is reloaded. There is NO way to restore deleted objects.
modAV <attribute> <#>
Modify value of attribute by <#>
ModAV modifies the attribute value by registering a permanent modifier (positive or negative) of the value stated. See Actor Value Indices[www.uesp.net]
* Nearly all of these commands can be applied to the player by adding the prefix: "player."
Move a character to specified actor and vice versa
EX 1: Move Player to object or NPC: player.moveto 0002BFA2 Using this code will instantly teleport you to Hadvar's position. You must use RefID
EX 2: Move object or NPC to the Player: Target object or NPC. Then, type moveto player
EX 2: Move object or NPC to the Player: Target object or NPC. Then, type moveto player
See Quests [www.uesp.net]for the questID codes.
Open a character's inventory
Opens selected NPC's inventory to allow the player to add/remove items as if it were any other container.
paycrimegold <0/1> <0/1> <factionID>
Pay the bounty for the faction (the gold will be removed from your inventory). The first choice refers to being sent to jail: 1 = go to jail, 0 = you don't. The second choice refers to keeping your stolen items: 1 = lose stolen items, 0 = you don't. See Factions[www.uesp.net] for factionID codes. Look for crime fraction IDs for: Falkreath, Eastmarch, Haafingar, Hjaalmarch, The Pale, The Reach, The Rift, Whiterun, Winterhold, Raven Rock (Solstheim).
placeatme <actor/object ID>
Spawn specified actor or object at current position
EX: player.placeatme 000fea9b spawns a dragon. Not recommended for named NPCs as it can result in duplicates. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world. See top section to find ID codes
Play an animation (idle) on the specified actor.
pushactoraway <actor ID> <#>
Push an actor away in a random direction.
EX: pushactoraway 14 1337 Will push or launch your character in a random direction. If you enter negative amount it will pull the selected actor to your character position. EX: pushactoraway 0001A6B8 -200
Revive/Reset targeted NPC or object
Can be used to reset an NPCs reference/revive dead NPCs. When used on containers, it acts like resetinventory. When used on objects, it will reset them to their original positions and states.
Remove all items from an inventory
Add a <actor / container ID> to move the items to that inventory.
removeitem <item ID> <#>
Remove the specified amount of an item from an inventory
EX: player.removeitem 000669A5 5 will remove five leeks from your inventory.
removeperk <perkID>
Remove the specified perk from a character's skills
To remove perks, you will need to backtrack through the entire perk tree. Meaning, start from the top and work your way down. In perks with ranks, you will need to remove rank 5/5, then 4/5, etc. It will not refund the perk points. EX: player.removeperk 000babe8 will remove Barbarian rank 1/5. See top section for links to perk ID codes
removespell <spellID>
Removes a specific spell, power, ability, blessing, or disease, but not shouts
EX: player.removespell 00092c48 will remove the "Beast Form" power
Can be used to calm down a non-enemy NPC if you attack them.
Restore a character to full health
EX: player.resethealth Restores your health to 100%
Reset a container or a character's inventory.
Resets a character's inventory to its default. Containers with randomized loot may spawn a new random inventory
RestoreActorValue <attribute> <#>
Restore the value of attribute by <#> amount
EX: player.restoreactorvalue health 100 Will give 100 points of health
Will resurrect a dead NPC, but the game (dialog with other NPCs and quest objectives) may still refer to them as dead. Normally, the dead body will disappear and the actor will respawn, standing in the same place, but typing resurrect 1 will have them get back up. This can be used on the Player after death, but often causes more problems than it solves.
setactoralpha <0 - 100>
Change the selected actor's alpha/opacity
Useful for repairing unwanted graphic glitches after adding and removing certain permanent spell effects.
setav <attribute> <#>
Sets the level value of the attribute to the stated value. EX 1: player.setav block 100 Will set your Block to 100. EX 2: Targeting an NPC and entering setav health 500 will set their max health to 500.
setessential <base ID> <1/0>
Set a character as immortal (1) or mortal (0)
Note that the base ID and not the ref ID must be used. The ref ID is what appears when clicking on an object with the console open. To find an NPC's base ID, see: People [www.uesp.net]and/or NPCs[www.uesp.net])
setgs <setting> <#>
EX: setgs fJumpHeightMin 69 Sets the jump height for the Player.
setlevel <#> <#> <#> <#>
Var 1: Level of npc compared to Player where 1000=100%. Var 2: Levels above or below variable 1 (50 will set npc 50 levels above variable 1). Set 0 to be equal to variable 1. Var 3: Sets minimum level of npc (1 or higher). Var 4: Maximum npc level. EX:setlevel 1000 0 1 100 NPC will be at the same level you are and will level with you up to level 100 and will start at level 1 if you're level 1.
SetLocationCleared <locationID> <0/1>
Set whether an area has been cleared
setnpcweight <0 - 100>
Set the weight of the selected NPC and updates the model to reflect
It can be used on the Player. May result in neck seams on named NPCs.
* Nearly all of these commands can be applied to the player by adding the prefix: "player."
Sets the player as the owner of the targeted item
Removes the stolen tag from objects, horses, beds, ect. Tip: If the displayed ID code does not begin with "ff", you have not selected an item, but rather an object in the world (ground texture, light, container, etc.).
Change a character's race
Unlike most other commands, the <race> needs to be specified in plain text such as setrace nordrace or setrace highelfrace
setrelationshiprank <target> <-4 - 4>
Change the relationship between two actors
4=lover, 3=ally, 2=confidant, 1=friend, 0=acquaintance, -1=rival, -2=foe, -3=enemy, -4=archnemesis.
Scales the size of a chosen target. Starting from small 0.1, normal 1, and 10 at max size. Acceptable targets can be any NPCs or objects in the world.
setstage <questID> <stage #>
Set the current stage of the given quest
Search Quests[www.uesp.net] for questID codes.
setunconscious <1/0>
A value of 1 will be unconscious
Makes an NPC or the Player stand in place as if it's in a trance or their AI is disabled.
Display the base IDs of every item in a character's inventory
Use the Page Up and Page Down keys to scroll through the list.
shp <#> <#> <#> <#> <#> <#> <#> <#> <#>
The 9 HDR parameters are in floating point. Each one affects something different. The effects stay until you load a save or switch areas. EX: shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000
Set whether an actor should ignore friendly hits
EX: sifh 1 will make the selected actor ignore friendly hits.
Display stages of a quest
Lists all stages of that quest and shows if a stage is achieved. Search Quests[www.uesp.net] for questID codes.
Set the refraction value of the selected target
EX: str 1 will set refraction to its maximum value, str 0.000001 will make the target completely invisible, str 0 turns off refraction reverting the target to its normal appearance.
Teaches a specific dragon shout. Each word has a specific Ref ID. See Dragon Shouts[www.uesp.net].
unequipitem <Item ID>
Unequip item from selected NPC
Unlock the targeted object
Unlocks the targeted door, container, etc.
Unlocksa specific dragon shout. Each word has a specific Ref ID. See Dragon Shouts[www.uesp.net].
Non-Target Commands (Pt 1)
Complete all quest stages
Finishes every quest in the game, not just the ones you've started, completing the game. Not recommended. May crash your game.
Transport to specified cell
Transports to the center of a named cell. EX: coc Riverwood See CELL Records[cs.uesp.net] for a list of editor IDs for cells.
cow <worldspace> <cell x, cell y>
Transports to cell <cell x, cell y> in <worldspace>
Transports to center of cell [cell x, cell y] in world space. (cow stands for center on world.) The outdoor worldspace of Skyrim is Tamriel so to transport to the center of cell 5,7 you would use cow tamriel 5,7. (Whiterun 4,-4 Dawnstar 8,25 Solitude -15,25 Markarth -42,0 Morthal -10,15 Falkreath -7,-21 Winterhold 27,24 Windhelm 33,7 Riften 42,-23 High Hrothgar 10,-10 (These points will put you at the stables or right in front of each city but not inside.
Removes all blood from the screen.
Set field of view<angle>
Default is about 65 and using no value will set it to 75. 180 is the maximum, values higher will be accepted, but will still have the effects of 180.
Changes the current weather to the specified value. Look in the Weather formids table here[www.uesp.net].
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